Expanded Transporter Device

 

Script

Version 3

Date

23. September 2004

Version 1.4

Scriptengine

Version 25

Author

Lucike (Profile)

Translator

Blacky_BPG (Profile)

 

Task

Hello pals,

we had been able to put now in the meantime very many concealed informants in the trading stations. Our comrades will be embedded about fat goods deliveries by information to us, to know with that we where to fetch something is. Only unfortunately these curse freighters are attached in the meantime so strongly that a normal Beam Transporter Device does not suffice anymore. We have a Transporter Device development at the Machiel Software Corp. can steal and gained compatible for our ships. With some luck and the correct opponent the product soon is your.

HrrrHrrr .. ...

Therefore pals fetch you the expanded Transporter Device. You get it in every pirate base. After the purchase your the eTransporter Device can activate then about the ship slot. It work then in Space fights totally automatic. A standard Transporter Device must be, however, available since this enlargement onto the standard Transporter Device puts on.

You pirate pal
Ylylyes Nyindeys Isuiumeos VIII

 

Handling

The software is started about the command slot of a ships, a standard Transporter Device is needed in this case. Around the software the busy command slot must end simply again are extinguished.

The Extended Transporter Device can, when in use, pierce chipped shields of the classes M1, M2, M3, M4, M5, M6 and TL. But it can only be attached against the ships of the 6 known races.

The software can be fitted also with wingmen that are flown through autopilots.

 

Install

The Directory-order can be taken over in fact.

 

 

 

plugin.etransporter.main.xml
setup.plugin.etransporter.xml
uninstall.plugin.etransporter.xml

-> ..\scripts\

 

 

448000.xml (if exist and needed)
498000.xml

-> ..\t\

 

 

The File "x2script.xsl" is only needed for Scriptviewing in the Microsoft Internet Explorer. This file does not have to be copied and/or be overlaid.

 

 

 

Is already a language file installed from one of my scripts one should pay attention to that which version has this language file. The file does not have to be overlaid if already a newer version is fitted. One finds the version number in following line of the file "498000.xml" and "448000.xml".

 

 

 

<page id="8000" title="Scripttext Version 1.00" descr="">

Line 4

 

 

With activated ScriptEditor the script is loaded during the start of the game automatically.

 

 

Uninstall

To Deinstall all script files except the file "uninstall.plugin.etransporter.xml" can be deleted . This file must be started after that and can be deleted then too. The language file of "498000.xml" and possibly 448000.xml should be deleted only if no further scripts are fitted by me.

Current Version  Languagefile.

 

Contact

Via Egosoft's bulletin boards

Nickname : Lucike FZ

Or via eMail.